100Thieves VCT25 Classic skin reveal
For the second year in a row, I was in charge of the 3D assets used in their VCT skin reveal. Unlike last year, where the 3D environment were different in game maps, this year I was tasked with a "studio" vibe, which was in some ways easier, but also slighly challenging. They sent some references of the fotoshoot that they had done and I recreated their studio in 3D, set up cameras and adjusted the lighting for every singular scene, animated the weapon and made a cloth simulation for the final reveal!